August 15, 2006
Hit:
A nicely done reenactment of the Halo 2 trailer using stop-motion Lego animation:
Miss:
A mixture of live action and crude stop motion to tell an original story set in the Halo universe:
If I had a few more hours a day to goof off, I could see the fun in putting something like these together. And now there's a global audience ready to consume whatever is posted for their viewing pleasure. Maybe someday...
Posted by: JohnL at
07:54 PM
| No Comments
| Add Comment
Post contains 117 words, total size 1 kb.
August 14, 2006
If you're not a gamer AND a science fiction geek, you're probably wondering about the significance of this. Well, Larry Niven is the SF author who dreamed up and described a "ringworld" in his suitably-named, bestselling, and [Hugo and Nebula] award-winning novel. And Bungie is the software company that developed one of the greatest first-person-shooters of all time, Halo, which takes place on the surface of a ringworld.
What I wouldn't have given to be a fly on the wall at that lunch. Geek heaven.
The really cool scoop? Pournelle relates that he and Niven were talking about stories of theirs that could be adapted by Bungie for new games, especially The Legacy of Heorot. Back in college, a buddy of mine who was into film (he makes videos for a living now) thought that Heorot was a natural for adaptation to the big screen. I strongly agree. But if it can't be a movie, I would love to see it come to life in a video game medium. The rich interactivity of a well-designed game brings many more hours of entertainment to me than all but a very few movies and TV shows.
Pournelle touched on this interactivity in Halo with Bungie:
One interesting item: I wondered why, when the Skipper gave the Master Chief his pistol, he said it was unloaded.
They pointed out that I didn't know gamers. Give the gamer a loaded pistol and he'll shoot the commander. Give the commander bodyguards, and the gamers will start with the bodyguards. It gets more and more complex; easier to simply make the hero leave the room and close the door behind him before he can find any ammunition. Interesting. But I still don't find it very realistic that the commander would carry an unloaded pistol. Ah well.
The funny thing is, at that scene in Halo, if you go back and kill the skipper, the Marines will storm the bridge, lock you in and attack you until you die. The Marines become invincible. It's kind of fun in a twisted way to see how long you can last.
In any case, I hope this project is made. I'm holding off on the purchase of an Xbox 360 until Halo 3 ships, but if this came out before then, I would upgrade in an instant.
Posted by: JohnL at
09:52 PM
| No Comments
| Add Comment
Post contains 420 words, total size 3 kb.
August 10, 2006
Many more available here.
(via GeekPress)
Posted by: JohnL at
08:59 PM
| Comments (1)
| Add Comment
Post contains 14 words, total size 1 kb.
August 09, 2006
While you're there, check out your humble author's continued ruminations in another recent Brain Parade that tackles this question: Science Fiction often presents a coded commentary on the present. What current work of science fiction do you think delivers the most relevant/poignant message with respect to our present geopolitical situation?
Check it out and let me know what you think. Let Jose at Meme Therapy know, too.
Update: Kudos to Rosie for her excellent design work.
Posted by: JohnL at
10:29 PM
| Comments (1)
| Add Comment
Post contains 92 words, total size 1 kb.
August 07, 2006
If you've never checked it out, this site showcases contributions from all kinds of folks, including many greater and lesser luminaries of science fiction. One regular feature is the "Brain Parade": a collection of blurbs on a number of subjects related to SF in one way or another. Your humble author even made a minor contribution to a recent Brain Parade: When Science Fiction Attacks.
Posted by: JohnL at
10:35 PM
| No Comments
| Add Comment
Post contains 87 words, total size 1 kb.
August 01, 2006
"Sick cultures show a complex of symptoms such as you have named [i.e., violence, muggings, sniping, arson, bombing, terrorism, riots]... but a dying culture invariably exhibits personal rudeness. Bad manners. Lack of consideration for others in minor matters. A loss of politeness, of gentle manners, is more significant than is a riot."
- Boss in Friday.
Posted by: JohnL at
08:37 PM
| Comments (1)
| Add Comment
Post contains 63 words, total size 1 kb.
58 queries taking 0.1035 seconds, 173 records returned.
Powered by Minx 1.1.6c-pink.








